Character library
Tap a character to add it. Drag characters on the canvas to position them.
Tip: use 2–4 characters for a clear scene. Choose a layer, drag it into place, then save a frame in the Animation tab.
Timeline
Arrange the characters on the Character Studio tab, then save each pose as a new frame.
Choose a transition between frames for your WebM animation. GIF export uses instant frame changes. WebM is supported by modern browsers; MP4 export is not available here.
Move character & animate frames
Move the character around the stage, save each pose, then play or export the sequence as a video.
Frames: 0 · Save different positions to make your character move.
3D Character Creator
Real-time 3D model · rotate, zoom, customize and animate.
GLB export includes the generated 3D geometry. GIF export records a short rotating preview; keep this tab open until it downloads.
Quick video editor
Trim clips, change speed, apply colour grading, rotate or mirror footage, choose a title position and size, fade clips in/out, and keep or mute source audio. Preview your changes before exporting a WebM file.
Choose effects and transitions, then tap Render edited video & show download. When rendering finishes, a green download link appears under the preview; tap it to save the WebM file. Export runs in real time. MP4 export is not available in this browser editor.
How this studio works
Build a scene by adding characters from the library, moving them on the canvas and arranging their layer order. Save different poses to the timeline and export the sequence as a GIF or WebM video. In Video Editor, choose a local video, set the trim points and style options, then export a new WebM recording.
- Character scenes and video processing happen in your browser; the selected video is not uploaded by this page.
- GIF export depends on the GIF encoder loading successfully. A slow phone may need fewer frames or shorter scenes.
- WebM support depends on the browser. Export is a new recording, not a frame-perfect professional timeline editor; some metadata and original encoding are not preserved.